I had to reload and go back there after finishing the game instead, which was funny because at that point AL-AN was in his own body but as I explored the excavation site he was talking to me like he was still in my head. This could have been easily forced into the story by having AL-AN say that "he needs to make sure he's fixed his mistake" by injecting the leviathan. For some reason Robin has no problem helping AL-AN and leaving the planet without ever finding out what happened to her sister. Well as it turns out you don't even need to do that to finish the game. I figured I would have to go there at some point so I didn't look too hard. I never stumbled across the frozen leviathan, even though I knew it was out there from PDAs and I had managed to find the Antidote. I waited for 1.0 to release before playing this game at all (I only played Subnautica 1 for the 1st time a few months ago). But in BZ you just drive the truck straight to the bottom, casually hop out when you get there, and press left mouse button once to get rid of anything that attacks you along the way. In Sub1 it was a journey getting to and through the lost river, and trying to find the deep structures without the Seamoth and with those bugs attacking your ship nonstop. They sure look terrifying but IMO they're less dangerous than a Reaper. And if you're quick enough you can shock them after they grab you but before they do any damage to the truck. If one grabs you, shock it, and just keep zooming along. Originally posted by Syke-1:The leviathans were a non issue for me with the shock ability of the sea truck. I thought I had the mk3 depth, turns out I was only using mk2. If i want to be honest, id love to have the BZ toys in SN1, i wouldnt mind using the seatruck instead of the cyclops and the seamoth, though the teleporter module would give you shortcuts that were not intended in the base game. ![]() All the rest of the modules are optional, but not needed, or in some cases, they are a detriment. In my experience through a half playthrough last summer and a full one now with 1.0 out, you should run the seatruck with one storage module, 2 storage modules if you are the hoarder type, and somehow get to the dryland with the prawn. ![]() ![]() I carried the docking module with the prawn around the whole game for no reason, like i said its best on dry land, especially for the 4 ion cube piles i could find to mine with the drill arm. Ive been to the depest point, at the very entrance with the fully upgraded seatruck, no problems with depth, in fact i dont get the diff between the prawn 1100m and 1000m max depth of the seatruck. The iceworms don't do much at all to the prawn. ![]() I agree the prawn shouldn't have been in game, the seatruck should've been able to go deeper, and I agree it massively outperformed the snowfox. Originally posted by Geck0:was depth not an issue though? I 86'd the one further up, but past 650m I was taking damage too frequently to manage.
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